Game DEV

These are Showreels of some of the 50+ buildings and 30+ props I’ve made for the videogame “Postal 4: No Regerts”.

For most of the buildings, level designer indicated the perimeter, the functions that the building should contain (architectural program) and I designed an architectural project that works as in reality.

I made the floorplans in AutoCAD; then modeled in 3ds Max; do UV coordinates or Unwrap in 3ds Max; and then textured in Substance Painter or assigned tileable materials in Uneal Engine.

Captured in realtime in UE5 with Lumen and in-game.

 
 
 
 
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