GAME-ART These are Showreels of some of the 50+ buildings and 30+ props I’ve made for the videogame “Postal 4: No Regerts”. For most of the buildings, level designer indicated the perimeter, the functions that the building should contain (architectural program) and I designed an architectural project that works as in reality. I made the floorplans in AutoCAD; then modeled in 3ds Max; do UV coordinates or Unwrap in 3ds Max; and then textured in Substance Painter or assigned tileable materials in Uneal Engine. Captured in realtime in UE5 with Lumen and in-game.